Originally made in 3D in MagicaVoxel tile by tile, each tile was then transferred to Photoshop for final touches. Each tile is only 100x100 px. There are 20 custom tiles with rooms, corridors, and pathways, and some 36 more with building walls, different types of grass, road, and the hidden tile, shown as a border here, which clouds some map areas till the user reaches them. The game itself describes all the objects that are seen at every location, so I couldn't add more details to it. More detailed 3D concept art is coming later as a bonus. – 2018
3D preview of the map.
Bus stop and pathway to the main entrance, as seen on the current map.

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